Lead Product Manager at Börse Stuttgart Digital

January 2024 – Present | Berlin (Remote)

Lead Product Manager at Börse Stuttgart Digital | Shaping the Future of Finance Through Innovative Crypto Solutions | Driving User-Centric Experiences in Mobile and Web Applications

  • Leading two specialized squads focused on User Experience, Monetization & Engagement for both mobile and web platforms.
  • Implementing continuous discovery processes to align product development with user needs and market trends.
  • Introduced a new collaborative process between product and tech teams, enhancing ownership, focus, and efficiency.
  • Developed and managed a staking release strategy, optimizing product updates and launches.
  • Created a company-wide idea backlog, facilitating innovation and efficient prioritization of new product ideas.
  • Spearheaded the evolution of the app, significantly improving user experience and engagement in a red ocean environment.

Senior Product Manager at Börse Stuttgart Digital

September 2021 – December 2023 | Berlin (Remote)

Development of a Growth Team & Development plus release of a securities product

  • Developed and launched securities trading for BISON, resulting in a large growth of new users, and an increase in active trading users
  • Managed the creation of highly engaging and effective trading, asset discovery, portfolio features, and onboarding experiences, with a focus on user-centered product management principles, resulting in increased user engagement and retention
  • Implemented an ambitious strategy that involved closely monitoring the competitive landscape and proactively updating the roadmap to keep BISON ahead of the curve within the industry
  • Created and led a cross-functional growth team for a crypto trading app
  • Established a compounding growth strategy featuring North Star metrics, OKRs, and growth loops
  • Improved conversion through rapid growth framework with full company buy-in; rolled out across entire organization
  • Spearheaded the inception and maintenance of the entire AAARRR funnel for the app

Checkout my talk at Roadmunk’s Recess: Product Management in the gaming and music industry, user discovery and who my favourite artists are!


Senior Product Manager at Universal Music

April 2018 – August 2021 | Berlin

Development, release and live ops of a gamified music discovery app for iOS and Android.

  • Increased engagement metrics by 24% & retention by 4% through constant user discovery and the iterative development process
  • Created alignment of product roadmap and goals to support Universal Music’s vision
  • Assembled and managed a team of engineers and designers that delivered v2 of a flagship music discovery app with significantly improved engagement
  • Architected international rollout plan that garnered financial support of Universal Music’s executive management board

Product Manager – Growth & Mobile at Nexon Europe

Mar 2017 – Apr 2018 | Berlin

Development, release and live ops of mobile and desktop games.

  • Launching & Live Ops of mobile games (iOS & Android).
  • Definition of features by designing wireframes and development specifications.
  • Creation of a feature roadmap.
  • Analysis of player behavior KPIs and stakeholder requirements to define product objectives.
  • UAC activities with the Marketing team.
  • Managing product updates including maintenance preparation and QA.
  • Creation of promotion to drive conversion and improve monetization.
  • Competitive analysis to determine best practice.

There is a fire burning in me for the visitors of my website. Or maybe it’s just a sparkler in my hand. You decide.

Product Manager at Nexon Europe

Jan 2016 – Mar 2017 | Berlin

Development and live ops of desktop games.

  • Creation and analysis of reports on player acquisition, retention, monetization, spending behaviour and reporting to management.
  • Strategic responsibility for client games.
  • Communication with Korean developers to develop and modify new features and promotions.
  • Creation of development roadmap.
  • Development of sales, communication and product strategies to drive revenue.
  • Monitoring and management of daily promotions to achieve quarterly goals.
  • Coordination of LQA tasks and freelancer pool.

Product Manager at Spryker Systems

Jun 2015 – Dec 2015 | Berlin

Development of the MVP

  • Frontend and backend development of a state of the art E-Commerce framework
  • Leading of a team of up to ten Senior Software Engineers to develop frontend and backend features
  • Interviews with potential clients for user research purposes
  • Specifying product requirements for a flexible framework
  • Creation of wireframes for GUI purposes
  • Refinement and execution of the development process

Associate Product Manager at Aeria Games

Jun 2013 – May 2015 | Berlin

Live Ops of Mobile and Desktop Games

  • Analysis of reports on player acquisition, retention, and monetization
  • Communication with developers
  • Development of strategies to promote the games
  • Team Management
  • Creation and coordination of promotions
  • Monitoring and management of day to day sales to achieve quarterly goals

Category Manager at Bünting E-Commerce

Oct 2010 – May 2013 | Oldenburg

Live Ops of Mobile and Desktop Games

  • Responsibility for a product category
  • Negotiations with industry partners
  • Managing of product database
  • Conception of online and print advertising (e.g. circulars, Google Adwords)
  • Analysis of the market, sales and advertising effectiveness

Education: University of Applied Sciences Emden

Oct 2003– Mar 2009 | Emden

German MBA equivalent: Business Consulting / Business Administration & Marketing

Relevant coursework includes: Communication & Presentation, Communication Psychology, Coaching, Direct Marketing, CRM Management, B2B Marketing, Change Management, Global Strategic Management

Graduation thesis: Spin-Outs in Corporations